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Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly — Babylonian Twins
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Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly — Babylonian Twins

Hacker News·Babylonian Twins·about 2 months ago
#FGTSoL2S
#babyloniantwins#amiga#godot#article#ama

Babylonian Twins is an Amiga platformer I built in Baghdad in 1993, in 68000 assembly. This summer an LLM ported it to Godot, and this is what I found when I read back through what it did. The original disks are now free on itch.io.

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Daily Deal: The 2026 Complete Godot Stack Development Bundle
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Daily Deal: The 2026 Complete Godot Stack Development Bundle

#techdirt#deals#game#godot#engine

Dive into Godot – a rising star in the game engine world – with the 2026 Complete Godot Stack Development Bundle. You’ll learn to create platformers, RPGs, strategy games, FPS games, and more as yo…

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From Pixels to Peace: My Journey Through Game Dev Struggles and Building a Soulful Zen AI
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From Pixels to Peace: My Journey Through Game Dev Struggles and Building a Soulful Zen AI

DEV Community·Arifandi Tanggahma·6 months ago
#i2q5njja
#ai#webdev#godot#showdev#wasn

From Dev Community: From Pixels to Peace: My Journey Through Game Dev Struggles and Building a Soulful Zen AI

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Godot 4 Save Systems: 5 Patterns from Real Shipped Games
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Godot 4 Save Systems: 5 Patterns from Real Shipped Games

DEV Community·Ziva·6 months ago
#rvVXP1Ce
#godot#gamedev#ai#programming#save

Every Godot tutorial pretends save systems are easy. They are not. The choice you make on day one...

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Matching Gary Oldman’s Krapp with a teenager’s take on Godot is a masterstoke
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Matching Gary Oldman’s Krapp with a teenager’s take on Godot is a masterstoke

the Guardian·Chriswiegand·6 months ago
#M2jKyFek
#img#navigation#maincontent#krapp#oldman

The Royal Court is presenting the Slow Horses star’s version of one Beckett masterpiece alongside 19-year-old Leo Simpe-Asante’s riff on another. They combine beautifully

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I Made a Game That Reimagines Vim Commands as Magic
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I Made a Game That Reimagines Vim Commands as Magic

DEV Community·Amey K·6 months ago
#OcHVmklH
#vim#neovim#godot#commands#magic

I built Vimancer, a narrative game that reimagines Vim NORMAL mode commands as schools of magic. ...

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🤖 While Everyone Was Talking About AI, I Was Building an Autonomous Game Engine Agent
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🤖 While Everyone Was Talking About AI, I Was Building an Autonomous Game Engine Agent

DEV Community·Ishant Singh·6 months ago
#hzD9cJCl
#ai#gamedev#agents#godot#cogent

Hey devs, Ishant here 👋 While everyone else is arguing about which LLM is better, I locked myself in...

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Static Typing in GDScript: The 30 Minutes That Saved Me 30 Hours
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Static Typing in GDScript: The 30 Minutes That Saved Me 30 Hours

DEV Community·Ziva·6 months ago
#DlSdYixX
#godot#gamedev#typed#type#gdscript

Last month I spent an evening adding type hints to a 4,000-line GDScript codebase that had been...

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Adding a 17-stage promotion exam system to my hanafuda game in one session
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Adding a 17-stage promotion exam system to my hanafuda game in one session

DEV Community·盛永裕介·6 months ago
#zbFDyjQ8
#godot#gamedev#csharp#exam#yaku

Solo dev v0.1.1 release log: how I designed and shipped a 17-tier promotion exam system (kyu/dan/Meijin) for Shin KoiKoi in a single Claude pair-programming session, with 30 new tests and zero warnings.

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I shipped a polished hanafuda card game in 2 days with Claude and Godot
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I shipped a polished hanafuda card game in 2 days with Claude and Godot

DEV Community·盛永裕介·6 months ago
#nY9G2pn9
#ai#godot#gamedev#sans#noto

Solo dev release log: how I built and shipped Shin KoiKoi, a 6-language Hanafuda Koi-Koi card game, in 2 days using Godot 4.6 .NET and Claude as a pair-programmer.

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VirtualJoystick in Godot 4.7: Endlich ein nativer Touchscreen-Stick
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VirtualJoystick in Godot 4.7: Endlich ein nativer Touchscreen-Stick

DEV Community·Ziva·6 months ago
#BdNRDtcS
#was#godot#gamedev#german#nicht

Bis vor kurzem hattest du in Godot zwei Optionen, wenn du einen virtuellen Joystick auf dem...

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Godot 4.7 Nears Launch: HDR Hits Every Major Platform as Open-Source Engine Closes In on Stable Release
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Godot 4.7 Nears Launch: HDR Hits Every Major Platform as Open-Source Engine Closes In on Stable Release

WebProNews·Name·6 months ago
#IX8GJUOh
#godot#vulkan#output#windows#linux

Godot 4.7 hurtles to stable with cross-platform HDR output, Vulkan ray-tracing foundations, mobile joysticks, and editor overhauls. Dev 5 hits feature freeze; betas follow soon.

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Daily Deal: The 2026 Complete Godot Stack Development Bundle

#respond#dailydeal#issuecomment#search#user

Dive into Godot – a rising star in the game engine world – with the 2026 Complete Godot Stack Development Bundle. You’ll learn to create platformers, RPGs, strategy games, FPS games, and more as yo…

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