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Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly — Babylonian Twins
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Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly — Babylonian Twins

Babylonian Twins is an Amiga platformer I built in Baghdad in 1993, in 68000 assembly. This summer an LLM ported it to Godot, and this is what I found when I read back through what it did. The original disks are now free on itch.io.

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Beyond Git: Real-Time Version Control for Godot – Lilith Duncan – GodotCon 2026 - YouTube
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Beyond Git: Real-Time Version Control for Godot – Lilith Duncan – GodotCon 2026 - YouTube

#youtube#default#rs#godot#photo#article

var ytInitialPlayerResponse = {"responseContext":{"serviceTrackingParams":[{"service":"GFEEDBACK","params":[{"key":"ipcc","value":"0"},{"key":"is_viewed_live","value":"False"},{"key":"is_alc_surface","value":"false"},{"key":"logged_in","value":"0"},{"key":…

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Daily Deal: The 2026 Complete Godot Stack Development Bundle
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Daily Deal: The 2026 Complete Godot Stack Development Bundle

Techdirt·Daily Deal·4 months ago
#EOJZrBdt
#techdirt#deals#game#godot#engine#photo

Dive into Godot – a rising star in the game engine world – with the 2026 Complete Godot Stack Development Bundle. You’ll learn to create platformers, RPGs, strategy games, FPS games, and more as yo…

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🤖 While Everyone Was Talking About AI, I Was Building an Autonomous Game Engine Agent
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🤖 While Everyone Was Talking About AI, I Was Building an Autonomous Game Engine Agent

DEV Community·Ishant Singh·4 months ago
#hzD9cJCl
#ai#gamedev#agents#godot#cogent#project

Hey devs, Ishant here 👋 While everyone else is arguing about which LLM is better, I locked myself in...

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Adding a 17-stage promotion exam system to my hanafuda game in one session
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Adding a 17-stage promotion exam system to my hanafuda game in one session

DEV Community·盛永裕介·5 months ago
#zbFDyjQ8
#godot#gamedev#csharp#exam#yaku#fullscreen

Solo dev v0.1.1 release log: how I designed and shipped a 17-tier promotion exam system (kyu/dan/Meijin) for Shin KoiKoi in a single Claude pair-programming session, with 30 new tests and zero warnings.

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I shipped a polished hanafuda card game in 2 days with Claude and Godot
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I shipped a polished hanafuda card game in 2 days with Claude and Godot

DEV Community·盛永裕介·5 months ago
#nY9G2pn9
#ai#godot#gamedev#sans#fullscreen#noto

Solo dev release log: how I built and shipped Shin KoiKoi, a 6-language Hanafuda Koi-Koi card game, in 2 days using Godot 4.6 .NET and Claude as a pair-programmer.

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VirtualJoystick in Godot 4.7: Endlich ein nativer Touchscreen-Stick
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VirtualJoystick in Godot 4.7: Endlich ein nativer Touchscreen-Stick

DEV Community·Ziva·5 months ago
#BdNRDtcS
#was#godot#gamedev#german#nicht#stick

Bis vor kurzem hattest du in Godot zwei Optionen, wenn du einen virtuellen Joystick auf dem...

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Godot 4.7 Nears Launch: HDR Hits Every Major Platform as Open-Source Engine Closes In on Stable Release
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Godot 4.7 Nears Launch: HDR Hits Every Major Platform as Open-Source Engine Closes In on Stable Release

WebProNews·Name·5 months ago
#IX8GJUOh
#godot#vulkan#output#windows#linux#article

Godot 4.7 hurtles to stable with cross-platform HDR output, Vulkan ray-tracing foundations, mobile joysticks, and editor overhauls. Dev 5 hits feature freeze; betas follow soon.

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