The "Hello World" Era of AI is Over
This is not a story about asking a chatbot to write a sorting algorithm. This is a report from the front lines of a real-world debugging operation on a classic "abandonware" title: SAS Zombie Assault Tower Defense .
Originally a staple of the Flash era, modernizing this standalone Windows version meant facing catastrophic BGFX interop crashes ( AccessViolationException ) and broken rendering pipelines. To solve it, I didn't just "use AI"—I built a coordinated forensic engineering team.
The Key Takeaway
Stop treating AI as a search engine. Start treating it as a unit. By assigning specific roles to different agents, we turned a "black screen" nightmare into a deterministic restoration mission.
1. The Team: Roles and Responsibilities
To move fast without breaking things, I established a strict hierarchy.…