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From Mario to machine guns: how Ubisoft Paris made Tom Clancy’s Rainbow Six Tactics

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W here do you go after Mario? It’s a question the team at Ubisoft Paris found itself pondering three years ago after wrapping up work on the charming turn-based tactics adventure, Mario + Rabbids: Sparks of Hope , sequel to its unexpected crossover hit, Mario + Rabbids: Kingdom Battle. By melding a rather specialist genre with video gaming’s biggest household name, the developer introduced chin-stroking strategic play to a whole new audience. “ Having the opportunity to work with the Mario franchise was a privilege, and it’s still something I’m very proud of,” says level designer director, Julien Vial. “I still remember seeing the first prototype and being blown away by all the possibilities . ”

Now, Ubisoft Paris has returned with a new project, but this time the studio is swapping the Mushroom Kingdom’s vivid palette for the blood-soaked grit of military action series Rainbow Six.…

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