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I Built Compressly Because Most Image Conversion Tools Were Honestly Frustrating

DEV Community·athenis·6 months ago
#kAr0kUm8
#gamedev#showdev#sideprojects#tooling#convert
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Compressly didn’t start as a startup idea

It started because I was tired of fighting image files.

I was working on a game project and constantly dealing with formats like .tga , .dds , and random texture exports that half the software ecosystem still treats like forbidden knowledge.

If you’ve touched game assets, modding, or 3D workflows, you probably know the routine:

Windows preview breaks

transparency disappears for no reason

one tool opens the file but exports it wrong

another requires a plugin from 2014

and eventually you end up with 17 tabs open trying to convert one texture

At one point my workflow genuinely looked like this:

Export texture

Realize Photoshop hates the format

Open random GitHub converter

Download ancient desktop app

Accidentally install 3 toolbars

Convert file

Compression settings ruined anyway

And somehow in 2026, online image tools are even worse now.

Everything has:

daily limits

“credits”

locked batch processing

forced uploads

compression paywalls

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