Compressly didn’t start as a startup idea
It started because I was tired of fighting image files.
I was working on a game project and constantly dealing with formats like .tga , .dds , and random texture exports that half the software ecosystem still treats like forbidden knowledge.
If you’ve touched game assets, modding, or 3D workflows, you probably know the routine:
Windows preview breaks
transparency disappears for no reason
one tool opens the file but exports it wrong
another requires a plugin from 2014
and eventually you end up with 17 tabs open trying to convert one texture
At one point my workflow genuinely looked like this:
Export texture
Realize Photoshop hates the format
Open random GitHub converter
Download ancient desktop app
Accidentally install 3 toolbars
Convert file
Compression settings ruined anyway
And somehow in 2026, online image tools are even worse now.
Everything has:
daily limits
“credits”
locked batch processing
forced uploads
compression paywalls
signup…