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Rendering four billion years of continental drift in the browser
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Rendering four billion years of continental drift in the browser

DEV Community: react·Elliot Sturzaker·about 12 hours ago
#hoeQ1MHy
#devtoreact#devto#dev#three#planet

A React Three Fiber globe that morphs Earth's continents through deep time, from a molten Hadean surface to today's coastlines, driven by hand-written GLSL and a palette tuned to each era's climate.

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Unreal Engine 5.8 adds support for Microsoft's Advanced Shader Delivery to remedy stuttering issues
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Unreal Engine 5.8 adds support for Microsoft's Advanced Shader Delivery to remedy stuttering issues

#techspotnews#technology#techspot#shader#game

Epic recently updated the official documentation for Unreal Engine 5.x, introducing a potentially significant change to how the popular game engine handles shader compilation and the associated...

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Streamlining Resource Binding with End-to-End Support for Vulkan Descriptor Heaps
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Streamlining Resource Binding with End-to-End Support for Vulkan Descriptor Heaps

NVIDIA Technical Blog·Tanya Lenz·6 days ago
#lCoHSjsw
#developer#descriptor#heap#binding#shader

Shaders are GPU programs that process visual data—such as rays, pixels, geometry, and textures—to produce specific rendering effects.

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No more waiting on shaders to compile as Nvidia's latest driver adds advanced shader delivery: users report lower RAM usage in Call of Duty: Modern Warfare 4 and Gears of War: E-Day
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No more waiting on shaders to compile as Nvidia's latest driver adds advanced shader delivery: users report lower RAM usage in Call of Duty: Modern Warfare 4 and Gears of War: E-Day

PCGamer latest ·Jess Kinghorn·6 days ago
#L0ODAhFn
#pcgamer#game#games#shader#nvidia

Instead of waiting around at your rig, the cloud can do all of the heavy lifting instead.

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A 350-Line GLSL Shader Playground in the Browser — WebGL Init, Line-Number-Aware Errors, and URL-Hash Sharing
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A 350-Line GLSL Shader Playground in the Browser — WebGL Init, Line-Number-Aware Errors, and URL-Hash Sharing

DEV Community·SEN LLC·6 months ago
#vkrxQq6H
#webgl#javascript#frontend#webdev#line

From Dev.to - javascript: A 350-Line GLSL Shader Playground in the Browser — WebGL Init, Line-Number-Aware Errors, and URL-Hash Sharing

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Building HOLO.SYS — A Futuristic 3D Holographic Visualization System with React, Three.js & GLSL
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Building HOLO.SYS — A Futuristic 3D Holographic Visualization System with React, Three.js & GLSL

DEV Community·Muhammad Yasir·6 months ago
#TerAalpv
#live#github#threejs#javascript#shader

From Dev Community: Building HOLO.SYS — A Futuristic 3D Holographic Visualization System with React, Three.js & GLSL

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How are you folks feeling on "Auto Shader Compilation" so far?

Reddit r/nvidia·u/TheKingloski·6 months ago
#pcocMD76
#auto#shader#compilation#feature#idle

Hi everyone, what have your feelings been so far with the auto-shader feature? Any real improvements with game stuttering? It seems to "activate" quite often throughout the day when the PC is "idle", but I was wondering if anyone has noticed heavy CPU…

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Frickin' Shaders With Frickin' Laser Beams
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Frickin' Shaders With Frickin' Laser Beams

Acko.net·6 months ago
#u2v3eBfL
#acko#pragma#l78#l44#code

Hassle free GLSL I've been working on a new library to compose GLSL shaders. This is part of a side project to come up with a composable and incremental way of driving WebGPU and GPUs in general.…

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The Case for Use.GPU
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The Case for Use.GPU

Acko.net·6 months ago
#pOFGHoU6
#acko#code#class#shader#article

Reinventing rendering one shader at a time The other day I ran into a perfect example of exactly why GPU programming is so foreign and weird.…

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False Earth: From WebGL Limits to a WebGPU-Driven World | Codrops
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False Earth: From WebGL Limits to a WebGPU-Driven World | Codrops

Codrops·Ming Jyun Hung·6 months ago
#Wx5mFr5Y
#casestudy#procedural#threejs#tsl#webgl

A deep dive into building an infinite procedural landscape using WebGPU and Three.js, where compute shaders and indirect drawing bring millions of interactive grass blades to life.

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Nvidia Rolls Out Its Fix For PC Gaming's 'Compiling Shaders' Wait Times - Slashdot

tech.slashdot.org·@HashtagPLUS·7 months ago
#BPXPEoth
#comments#modal_box#nvidia#game#shader

Nvidia has begun rolling out a beta feature that automatically compiles game shaders while a PC is idle. It won't eliminate shader compilation the first time a game runs, but Ars Technica reports it could help reduce those repeated wait times.…

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