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Building a Luxury 3D Engineering Simulator in WebGL: Next.js 14, Three.js, and Real-Time Physics
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Building a Luxury 3D Engineering Simulator in WebGL: Next.js 14, Three.js, and Real-Time Physics

DEV Community: react·bore.ddev·36 minutes ago
#dAe7nkSk
#devtoreact#devto#dev#webgl#engineering

Building a Luxury 3D Engineering Simulator in WebGL: Next.js 14, Three.js, and Real-Time...

15s
TensorFlow.js in the browser: why one new tensor shape cost 8-17 seconds, and how I cut a 40 s freeze
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TensorFlow.js in the browser: why one new tensor shape cost 8-17 seconds, and how I cut a 40 s freeze

DEV Community: tensorflow·Convertilo·6 days ago
#kF5cKyuo
#devtotensorflow#devto#dev#shape#browser

I run a photo enhancer that does super-resolution fully in the browser: TensorFlow.js on WebGL,...

15s
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Firefox in WebAssembly

developer.puter.com·3 months ago
#pY0EfR7i
#firefox#webassembly#webgl#wisp#photo

GPU acceleration WebGL-based rendering for web content. Enable JIT Experimental JS → WASM JIT. Expect bugs. Wisp server WebSocket proxy that tabs load web content through.

15s
Cloudflare Turnstile's WebGL Fingerprint Push Exposes Tensions in Bot Defense and Privacy
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Cloudflare Turnstile's WebGL Fingerprint Push Exposes Tensions in Bot Defense and Privacy

A technical report shows Cloudflare Turnstile now requires consistent WebGL data to pass its human verification, flagging privacy tools and certain browsers as suspicious.…

15s
A 350-Line GLSL Shader Playground in the Browser — WebGL Init, Line-Number-Aware Errors, and URL-Hash Sharing
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A 350-Line GLSL Shader Playground in the Browser — WebGL Init, Line-Number-Aware Errors, and URL-Hash Sharing

DEV Community·SEN LLC·6 months ago
#vkrxQq6H
#webgl#javascript#frontend#webdev#line

From Dev.to - javascript: A 350-Line GLSL Shader Playground in the Browser — WebGL Init, Line-Number-Aware Errors, and URL-Hash Sharing

15s
Fractals and Non-Euclidean Geometry in the Browser
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Fractals and Non-Euclidean Geometry in the Browser

DEV Community·Ajay D·6 months ago
#xVXx7rdR
#webgl#fractals#react#gpu#corridor

I have been watching Corridor Digital's videos for a while now. Their breakdowns of how impossible...

15s
More Than a Portfolio: Building a Scroll-Driven 3D World with Something to Say | Codrops
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More Than a Portfolio: Building a Scroll-Driven 3D World with Something to Say | Codrops

Codrops·Joseph Santamaria·6 months ago
#ZUS7Ss3J
#3d#casestudy#gsap#threejs#webgl

A scroll-driven 3D world built from scratch with Three.js, GSAP, and WebGL — where every technical decision serves a message worth sharing.

15s
Savor: Reimagining the Future of Fat
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Savor: Reimagining the Future of Fat

www.awwwards.com·@HashtagPLUS·6 months ago
#6BNiW5x0
#arrow#dotoogletab#geometric#link#close

Savor is reimagining how we produce functional and versatile fats. With 30% of global emissions stemming from food production and a quarter of that tied to fats...

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Building 4WIDE: Turning Distortion, Blur, and Motion into a Coherent Experience | Codrops
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Building 4WIDE: Turning Distortion, Blur, and Motion into a Coherent Experience | Codrops

Codrops·Tomoya Okada·6 months ago
#ldzbbkQx
#casestudy#gsap#threejs#webgl#casestudies

A look at designing and building the 4WIDE website, exploring how distortion, blur, and motion were used to create an expressive experience while balancing clarity and performance.

15s
False Earth: From WebGL Limits to a WebGPU-Driven World | Codrops
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False Earth: From WebGL Limits to a WebGPU-Driven World | Codrops

Codrops·Ming Jyun Hung·6 months ago
#Wx5mFr5Y
#casestudy#procedural#threejs#tsl#webgl

A deep dive into building an infinite procedural landscape using WebGPU and Three.js, where compute shaders and indirect drawing bring millions of interactive grass blades to life.

15s