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Firefox in WebAssembly

developer.puter.com·3 months ago
#pY0EfR7i
#firefox#webassembly#webgl#wisp#photo#article

GPU acceleration WebGL-based rendering for web content. Enable JIT Experimental JS → WASM JIT. Expect bugs. Wisp server WebSocket proxy that tabs load web content through.

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A 350-Line GLSL Shader Playground in the Browser — WebGL Init, Line-Number-Aware Errors, and URL-Hash Sharing
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A 350-Line GLSL Shader Playground in the Browser — WebGL Init, Line-Number-Aware Errors, and URL-Hash Sharing

DEV Community·SEN LLC·5 months ago
#vkrxQq6H

From Dev.to - javascript: A 350-Line GLSL Shader Playground in the Browser — WebGL Init, Line-Number-Aware Errors, and URL-Hash Sharing

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More Than a Portfolio: Building a Scroll-Driven 3D World with Something to Say | Codrops
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More Than a Portfolio: Building a Scroll-Driven 3D World with Something to Say | Codrops

Codrops·Joseph Santamaria·5 months ago
#ZUS7Ss3J
#3d#casestudy#gsap#threejs#webgl#every

A scroll-driven 3D world built from scratch with Three.js, GSAP, and WebGL — where every technical decision serves a message worth sharing.

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Building 4WIDE: Turning Distortion, Blur, and Motion into a Coherent Experience | Codrops
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Building 4WIDE: Turning Distortion, Blur, and Motion into a Coherent Experience | Codrops

Codrops·Tomoya Okada·6 months ago
#ldzbbkQx

A look at designing and building the 4WIDE website, exploring how distortion, blur, and motion were used to create an expressive experience while balancing clarity and performance.

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False Earth: From WebGL Limits to a WebGPU-Driven World | Codrops
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False Earth: From WebGL Limits to a WebGPU-Driven World | Codrops

Codrops·Ming Jyun Hung·6 months ago
#Wx5mFr5Y
#casestudy#procedural#threejs#tsl#webgl#const

A deep dive into building an infinite procedural landscape using WebGPU and Three.js, where compute shaders and indirect drawing bring millions of interactive grass blades to life.

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